PM3.6 - Giga Bowser - Subaction - JumpAerialF

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Stats

IASA: None
Partially Intangible: 4-35
Subaction Index: 0x19

Scripts

Main

  1. AsyncWait(3.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. Subroutine(0xac20)
  4. AsyncWait(35.0)
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  6. UnchangeHurtBoxStateSpecific

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(6621)
  3. SyncWait(8.0)
  4. SoundEffect1(6621)
  5. SyncWait(8.0)
  6. SoundEffect1(6621)
  7. SyncWait(8.0)
  8. SoundEffect1(6621)
  9. SyncWait(8.0)
  10. SoundEffect1(6621)

Other

  1. AsyncWait(3.0)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  3. AsyncWait(35.0)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }